![]() ![]() The mission matrix allows for each player to choose one of three battle plans (Prepared Attack, Hasty Attack, Defend) that their force was designed around/for and matches an appropriate mission based on the outcome. You have the typical head-to-head clash between both armies or your could engage in a fighting withdrawal or attempt to exploit a gap in the enemy lines through a hasty attack. There is a good variety of missions to engage in. to create a force based on a agreed number of “points”.Ĭhoose a mission (there are a number of methods to do this). Players decide on the size of the game to play i.e. ![]() Now with the introduction out of the way, let us look quickly (and briefly) into the game play and flow of the game. The main rulebook is a about 100 plus pages that contains a summary of the events that took place in the story (a very good read!), rules of the game, US and USSR force details and a painting guide. The game scales and plays well with 6mm (1/285) miniatures as well. The game plays on a 6’ x 4’ table and uses 15mm (1/100) scale miniatures in an attempt to simulate a combined-arms battalion level of wargaming. It looks into the simulation of a fictional East vs West in a Cold War gone hot environment. ![]() Team Yankee by Battlefront is based loosely off Harold Coyle’s novel of the same name. ![]()
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